Posts Tagged ‘blood bowl’
On the Shell Case thread where I was asked to give a basic run-down of the beautiful game, sixeleven suggested talking about the Orc and Human teams in the box as a way of unlocking the tactics and strategery of the game, and the different styles in which teams can be played. I also want to talk a bit about leagues, and the long-term development of teams over campaign play (in which the real depth of the game emerges).
Let’s get on with it then.
A while back I promised docbungle I’d write up an introduction to Blood Bowl and now Panzar of Whelp Slayer has been asking about Blood Bowl too. I’ll talk briefly about the game itself, and about the Orc and Human starting teams (who represent two basic ways in which a good team is good). There will be pictures, but they won’t be of my Blood Bowl models because they are either not painted (bad Von!) or badly painted (bad former owner!). The pictures are all used without permission in the spirit of fair use (and promoting this AWESOME game that you presumably like if you’ve taken pictures of it) and if you want me to stop using yours you only have to ask.
So! Blood Bowl.
The two Templehof teams represent half of a bet between two rival Necromancers, Johannes Rosencratz and Emmanuel Guildenstern. Both swore to provide their vampire sponsor, the elusive Lord Ruthven, with the perfect Blood Bowl team to ensure his dominion over the sporting world continued into eternity. Their difference of opinion over exactly how this was to be achieved has seen the two become sworn enemies, and each has founded a team in order to demonstrate their approach’s validity.
Rosencratz’s Templehof United have successfully leveraged their purchasing power into the hiring of up (from the grave) and coming (back from the dead) players from all over the world, including two pairs of Ghoul twins from the Plain of Bones, and two ancient Khemrian mummies who lend their millennia of experience to the modern game. Guildenstern, meanwhile, is a passionate believer in fostering local talent; Templehof City sponsors ambitious necromancers, alchemists and bonepickers in the creation of new players from unfortunate citizens of southern Sylvania, and relies on loose, experimental plays rather than the tried and tested routines.
The two teams have an absolute and impassioned hatred for one another; the typical derby game results in the greatest number of fan casualties in the eastern Empire, and keeps the local grave-diggers, grave-robbers and grave-detectives busy for months to follow.
I have a deep love for undead factions in games, and Blood Bowl has something of an abundance of them. But which one’s best? The classic Undead team, with its solid set of starting skills, or the more eccentric capabilities offered by the Necromancer team? Or is it the Vampires, with access to six superlative statlines and cheap rerolls – or the Khemrians, with… umm… whatever they’ve got? Okay, so it’s not Khemri. That said, I’ve played ‘em all at some point in the last year and I’m going to bend your ears about my discoveries, discussing the pros, cons and league play viability of the four variants. Team shots are all via Sons of Twilight.
|I’m not convinced these approaches are mutually exclusive.|
Welcome back to another season of… no, wait, that’s the wrong script.
In the last post on the subject, I gave forth on my various failings at tabletop Blood Bowl, and attempted to lay out my love-hate relationship with this veteran’s choice board-game-you-can-paint. I may have mentioned that I am helplessly and utterly addicted to the computerised version of the game, which I (just about manage to) play on my (barely adequate for the task) netbook.
Blood Bowl: Legendary Edition is more addictive than it should be. Technically it’s an exercise in applied frustration. The AI cheats like a mad cheating thing, largely to compensate for its intermittent tactical abilities (it can play a halfway decent defensive game, but doesn’t tend to leave itself enough players for a counter-offensive; it exploits mistakes with technical accuracy, but with little in the way of variation), while the controls, even accounting for the netbook tax (I can hear my processor whining whenever the crowd sound goes AWOL, which is regularly) are chuggy, awkward and unresponsive.