Posts Tagged ‘nerd rage’
With all the hubub (and possible malarkey) centered around the Dark Angels lately, that long-ignored Codex has popped once more into prominence, which brings all the snarling and scorn that hangs off of it like little else in 40Kdom. Unlike the traditional Codex arc, in which a book has its time in the spotlight, ages, and falls to the bottom of the pole, the DA Codex has been openly loathed since precisely three seconds after emerging from the Nottingham chrysalis. It’s incredibly weak when compared to modern books, bereft of special rules, and hasn’t the faintest whiff of spectacle. Despite an emerging consensus that said Codex revamp is at least a year off, it can’t possibly be too long before this thing’s grudgingly scrubbed off of history’s windshield, and that strikes me as a damn shame.
Infamous’ post starts so well; I wish I’d thought of the word ‘Romantic’ when I was trying to describe the difference between RPGs and wargames, and I could agree harder with him on the player/character skill divide (GMs of the world, please don’t stop games just because “someone’s character wouldn’t have known that” – advance the game by asking them HOW their character knows that. Players, take that as a means to advance and not a coded “you have done something I disapprove of”). But as he gets into talking about the problems that seasoned wargamers have with playing RPGs, though, some rhetoric comes up that puts FLAMES ON THE SIDE OF MY FACE.
FLAMES ON THE SIDE OF MY FACE do not make for happy, constructive discussion of games, but now that they’ve gone down a bit, let’s see if we can’t unpick some game-breaking assumptions.
I’m sure you’ve noticed by now that Privateer Press have been busy little bees. Lots of people have been reposting their announcements and talking about them. I’ve been holding off because… well, two out of three things I don’t care about, and the third is one I’ve been having trouble articulating my thoughts on until I had four lovely hours to think out loud.
I don’t own an iPhone or Android and probably never will (I don’t like, or work well with, touchscreens) so I don’t, personally, give a toss about War Room. I think it’s an awesome idea for them that are riding the wave of progress and it’s the sort of thing that I think tabletop gaming needs to embrace so long as it doesn’t become the only way to play (see previous re: touchscreens).
The IKRPG? A few years ago I’d have been mad excited, but I think I’m more interested in inventing an industrial fantasy world of my own that draws on the Iron Kingdoms and other influences than I am in playing in the Iron Kingdoms themselves, and in a generic system I already own rather than one specifically built for One Company’s Vision that I have to buy another book to get. Good luck to ‘em though, it’s a good setting and people have been waiting long enough.
As for Colossals… I have a comment that I’ve been wanting to make but that I’m having trouble articulating without it descending into entitled whining, or something that can easily be misinterpreted or dismissed as such. Still not quite sure I’ve managed to work out what I want to say and say it yet, but the closest I’ve come was yet another conversation with Lex at stupid-o-clock in the morning.
Yes yes yes I know I said ‘every three days’ but I couldn’t stop myself. Besides, Thursday was late, so Sunday can be early. *sage nod*
Okay, first things first: they look pretty damn cool, yes. The Shell Case has a short video released by GW in which the new models are waved about, and apart from a couple of familiar ‘how the hell am I supposed to get this into base to base contact with ranked enemies’ form-over-function situations which have been par for the course with this miniature range since the last book they’ll do very nicely.
I won’t let myself get excited until I have the book in my hot sweaty little hands, though, ’cause the Vampire Counts present something of a challenge to developers.