GAME OVER

"take everything you know, apply it to games. don't know enough? learn more."

Posts Tagged ‘old school renaissance

Brave New Worlds – Intermission – System Choice and the Newbie Factor

with 3 comments

A couple of my new housemates have expressed an interest in trying D&D at some point. One is trying to achieve the Complete Nerd Experience, engaging with as many forms of game as are available, one is… umm, well, one has been volunteered for trying D&D out and hasn’t yet made any particularly strong objections. And Hark’s in, because Hark’s always in unless she wants out.

What presents an interesting quandry for me, here, is the explicit interest in trying D&D, as opposed to RPGs. This may of course be simple shorthand and anything might be possible, but since I’ve had a hankering to run something within that framework for a while now, let’s take it as a request – a compatible but potentially problematic one.

Read the rest of this entry »

Written by Von

Monday 23rd April, 2012 at 10:28 AM

Warhammer Fantasy Role Play – Reading Between Editions

leave a comment »

So I was scheming a post on how I’d bring together the WFRP* that I have (Black Industries’ hardback second edition, slimmed-down, fully-coloured, and hauled into line with the Warhammer background as-is) with the WFRP that I knew and loved in my youth (Hogshead’s black-and-white behemoth, full of Fimir and Druids and Dawnstones and Malal and other stuff that’s fallen off the back of the world somewhere).

It would have been informed by a conversation I had the other day with a regular player about WFRP, and how he found the completely random character generation process abhorrent, being used to the D&D/Pathfinder model of ‘turn up for game with idea for character already in head and attempt to execute that in play’, and liking the idea of at least being able to choose what your tactical role would be to some extent.

It would have covered a few key things, like grouping the career paths together into analogues for the Big Four D&D classes so you could at least choose ‘elf fighter’ like you would for one of those hilarious Marxist-taxonimist games even if words like ‘build optimisation’ were not to be heard, and reintroducing the d6 to afford some simpler randomisation methods for things like fate points, wounds and weapon damage (as much as I like Black Industries’ system, the use-d10s-for-everything results in more look-up tables than I’d like, especially when some are of the “1-2 equals 1, 2-4 equals 2″ variety – bugger that for a game o’soldiers).  It would have touched on my house rules for grappling (roll to hit, then test Strength or system equivalent instead of rolling damage) and other corner-case combat moves.

Then I remembered that Small But Vicious Dog exists.

Finally sitting down and reading Chris’ mash-up of old D&D with proper WFRP, I admit that I may have laughed aloud in several – all right, many – places.  It’s funny, it’s functional, and it’s very much built on the basis that the world is a sinkhole and the gods are only keeping you alive because your suffering amuses them.  The race/class control setup is balanced against random careers within the class, which substitute for the ‘skills’ and ‘feats’ of modern D&D, and while Chris has expressed no patience with Advanced Careers I must admit that I am tempted to put together a supplement on the topic myself just to fit them in and take characters to the dizzy heights of fourth and fifth level.

  • One thing I would do, in all likelihood, is tweak it so Dwarfs, Elves and Halflings get a class and career roll instead of advancing by race-as-class.  I admire the dedication to OD&D’s approach, but one cannot earn a living in society simply from being a Dwarf.  Nonhuman societies, communities and ghettoes need their aldermen, scribes, bodyguards, apothecaries, dunnikindivers and, yes, ratcatchers too.  This is one place where versey-multitude (see also: Erin Palette on the matter of ‘realism’ and other isms) is more important to me than adhering to the roots of D&D.
  • Similarly, I’d probably tweak the XP-per-GP mechanic in favour of the shilling rather than the crown, just because I don’t like to people my world with unfeasibly rich NPCs.  Players might have a bloody long wait for even one bonus experience point if they’re picking the bodies of characters who might have sixpence between them.
  • Finally, as a matter of pure convenience, I’d probably cludge the D&D mechanics side so that it runs off a variant that I already own.  Might unbalance things a bit, but probably not enough for me to give a Skaven’s arse over it.

It’s actually worrying how close SBVD is to being My Perfect System.  If I transferred over the World of Darkness style stat-blocks – Physical, Mental and Social cross-referenced with Power, Finesse and Resistance to provide a catch-all value which could, in this case modify the d20 roll to achieve something – it’d probably be there.

* – not the one all you D&D OSR types have been blathering about.  The real one.  The one that was here first, dammit.

Written by Von

Saturday 13th August, 2011 at 10:54 AM

40K OSR: Allies, and Wouldn’t It Be Cool If…

leave a comment »

So here’s an army idea that just came to me in a flash of inspiration.

I like Micro Art Studios’ Soviet Greenskin models.  This is Known.

What may not be known is that I also like the Vostroyan Imperial Guard models – well, I do, so much that I have written a backstory for a regiment that uses those as its Veterans and the Valhallan models as its core troops (compensating for the limited range of special weapon models available to the metal Guard ranges).

Read the rest of this entry »

Written by Von

Saturday 30th July, 2011 at 12:16 PM

A British OSR?

with 5 comments

There’s a lot of quality talk going on about the British gaming tradition; the things that influenced it, the way it developed, and the ways in which it’s different from what I shall hesitantly call the American tradition, the default setting of the Old School Roleplaying blogs.

Coopdevil covers the cultural influences very nicely; Chris does the differences; a whole bunch of Old-Schoolers explain their entry routes; and here’s an old post from the RPG Pundit which indicates something I have sneakily felt for quite some time, with ref: preoccupations with the games of one’s youth overtaking innovation with the games of today.  I started following the OSR blogs because Dungeons and Dragons is something new to me and they are good sources of inspiration and thought-food; my OSR has always been about getting back to the way I used to play rather than what I used to play; this turn toward the British OSR is nostalgia for the things that I am in a position to be nostalgic about.

Read the rest of this entry »

Written by Von

Sunday 3rd July, 2011 at 12:12 PM

A Yellow Bus With Flying Buttresses

with one comment

Like Loquacious, I wonder about my interest in the Old School Renaissance. I wasn’t there for OD&D and my contact with AD&D was minimal at best.  I dislike the modern d20 system in general, and prefer it in computer-simulated form where I don’t have to deal with it, although I dabble in variants and conversions of the system as a player.  My roleplaying experience, as in actual around-the-table roleplaying, started with Hogshead’s WFRP, rapidly shifted to (old) Vampire, Call of Cthulhu and (new) Mage, and recently swung back into Fantasy Flight’s WFRP (not the big expensive box, the traditional book) and Dark Heresy.

But I do read a lot of old-school blogs.

Read the rest of this entry »

Written by Von

Wednesday 4th May, 2011 at 10:39 AM

Posted in RPGs

Tagged with ,