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Posts Tagged ‘skorne

Beasts from the East – One Man And His Lord Tyrant

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As well as running a friendly, well-stocked brick-and-mortar and online shop (for all your guilt management needs), the good people at Dark Sphere Games have a rather spiffy gaming space that’s half an hour’s walk from my place and draws a decent Warmahordes crowd of a Monday night. It’d be churlish of me not to give it a go, really, and so I’ve popped up and been rocking the Skorne for a couple of games. One of these was my first with the good Lord Tyrant Hexeris since, umm, actually since I acquired him two and a half years ago, and it proved to be a strange experience after Morghoul.

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Written by Von

Sunday 20th May, 2012 at 5:52 PM

Posted in IABN, Wargames

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WM/H: A Nice Change

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D’you know what I find interesting?

Everyone who commented here said swapping factions might be worth a go. Everyone who commented on TWF took it as read that I’d be sticking with my Cryx and offered advice for such. I don’t know what, if anything, that signifies, but it’s interesting nonetheless.

However, given that I’ve had the drabs for eighteen out of the thirty months I’ve been doing this blog thing for, a change is probably a good as a rest. Most of the Cryx are now resident with Mr Bandwagon, and his Mercs and Skorne (formerly known as my Skorne) are now with me. This state of affairs will continue until Live And Let Fly in three months’ time, and if neither of us hates the way things have turned out, will become permanent.

Here are a few lists I’m considering trying out. Still quite fond of Morghoul,for playability reasons as well as for all this. I had conveniently forgotten that I got a load of Mark I cards with these originally, never had one for Hexeris and had been subsisting on printouts from the starter set for all my battle box stuff. Will have to look into that.

System: Hordes
Faction: Morghoul – Big Game Hunters
Casters: 1/1
Points: 35/35
Tiers: 4
Master Tormentor Morghoul (*7pts)
* Cyclops Brute (5pts)
* Cyclops Savage (5pts)
* Titan Gladiator (7pts)
* Titan Gladiator (7pts)
Cataphract Arcuarii (Leader and 3 Grunts) (6pts)
Cataphract Arcuarii (Leader and 3 Grunts) (6pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Bloodrunner Master Tormentor (2pts)

System: Hordes
Faction: Skorne
Casters: 1/1
Points: 35/35
Lord Tyrant Hexeris (*6pts)
* Cyclops Brute (5pts)
* Cyclops Savage (5pts)
* Titan Gladiator (8pts)
* Titan Gladiator (8pts)
Cataphract Arcuarii (Leader and 5 Grunts) (9pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Agonizer (2pts)
Orin Midwinter, Rogue Inquisitor (2pts)

Still messing about with the Mercs; I have the bits for most of these lists, though, so I’m likely to give them a try. Why not?

Also, you’ll doubtless have noticed that there’s a second author ’round these parts. Y’see, I am disconcertingly busy at this time of year anyway, even when I’m not moving house, and I would ideally like to remain disconcertingly busy (because that tends to mean that life is being lived, rent is being paid and fun is being had) after I’ve moved. It’s all part of the ‘less blogging about things, more DOING THINGS’ endeavour, you see.

However, I do want to keep the blog active and regular, like the bowels of a healthy elephant, rather than scatty and infrequent as it was in the early days. Lexington, bless him, has very kindly (with the minimum of devious manipulations on my part, and a poke from a moderately sharp stick at worst) agreed to join me for the duration, and will be taking over every third post to transmit his deviant thoughts and fancies down your word-reading organs.

Written by Von

Sunday 8th April, 2012 at 9:43 AM

The Necromancer’s Guide To Souls, Part Pi: A Thought Experiment

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In my interminable series at Capture and Control, I am regularly tasked to provide sample army lists, illustrating the uses to which the spirits of the recently deceased can be put on the Warmachine battlefield.  Occasionally, it takes me a few goes to produce something that’s reliable enough for the C&C readership to appreciate; knowing as I do that they have a focus on effective, competitive play, I don’t want to harass them with something that I’m not pretty sure will work out, that isn’t based on principles that I haven’t tested for myself, or at least observed in the hands of others.

This time out of the gate, I’d like to share a couple of my false starts with you, because I think they’re potentially all right, or at least that they have some kind of novelty appeal.

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Written by Von

Friday 18th February, 2011 at 8:16 AM

Posted in Wargames

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The Great Hobby Catchup Of ’11, Part One – Been Painting: Skorne Battlebox

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Backdrops by Corvus Miniatures

Written by Von

Saturday 5th February, 2011 at 1:23 PM

Posted in Wargames

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Beasts from the East: Big Gunline Hunters

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I’ve been playing Morghoul’s theme list, Big Game Hunters, for about a month now, and it’s been something of a mixed bag.


On the one hand, the list is excellent at dealing with other, similar lists – lists with low to moderate model/activation counts that like to close the distance.  When the Arcuarii hit you, you damn well stay hit – same with the Titan, and even the Cyclopes pack enough wallop to clear a charge lane or kill an annoying solo that’s wandering around in a single hit.  The Beast Handlers remove my problems with the previous Abuse-happy occasionally-neutering-my-own-beasts problem, and I’m starting to learn more about how Rush works in order to avoid having to Abuse quite so often in the early game.  Russ had the decency to teach me a few tricks with overlapping the two Arcuarii units into three ranks, so that I might lose one from each unit when engaging, but the others would survive to counter-attack with – unfortunately, that’s the sort of trick that I find myself gimping when moving the models and accidentally separating them out again.  I’ll get there with a little practice.

Also, it drags things, and Drag is as hilarious as ever, especially since the respectable charge range of the Arcuarii means they can charge something at the edge of a screening unit on one turn, and then line up for a hail mary shot along that edge to something that’s hiding behind it on the next.  Severius is still reeling from the harpoon to the face…

On the other hand, yesterday’s games brought the list to two things that totally unstick it:

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Written by Von

Sunday 16th January, 2011 at 7:21 AM

Posted in IABN, Wargames

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